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Echoing that Hand of Fate's forward charge is a cheap hit that should be MUCH slower (especially since it isn't made clear that the player moves faster when not shooting), but the boss should also have at least 25% less HP since it spends half the battle on the side you can't shoot at. 

You might also want to make it clear that players CAN continue from the level they died at by pushing enter on the title screen after game over. Or, better yet, just have the game over screen say "continue" instead of "press start" and have it go straight from there back to the level instead of stopping by the title screen each time.


By the way, is the game's soundtrack available for download anywhere?

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Have you considered porting this to the original Game Boy? It could be possible with GB Studio :D

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What, no weapons upgrades? Also.... there needs to be a shield pickup for things like the Hand of Fate... 'cus I'm not about to plod through the whole game again to see what's on the other side of that insta-death trick. Other than that - sweet game!

Any change to get the binary native app? 

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Yes, I could try and port it if you really want.

I love this game.Great work.

so great

kinda like lords of thunder!

Great 8 bit pixel art kind of reminds me of Abadox for the 8 bit Nes. Good work hope to see more of it.

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Love the style of the art for the game. Fun but pretty fustrating too. Would have been nice to be able to collect lives.

Great Game what Framework or Engine did you use?

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He used melonJs

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nice animations! definitely a pretty game. One hit kill with no checkpoints makes progression a bit tedious, though

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Great game, congratulations

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great polish!